May 22, 2010, 03:12 PM // 15:12
|
#181
|
Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
|
Just watched something in observer mode...wondering how monks will do against that famine+debilitating shot+edenial mesmers..
|
|
|
May 22, 2010, 03:19 PM // 15:19
|
#182
|
Frost Gate Guardian
Join Date: Feb 2009
Guild: Angeldustrial Bonsai Muffins [FFS]
Profession: N/Me
|
Quote:
Originally Posted by Angel Killuminati
Anyone have a list of the new greens, or the boss locations I can see please?
|
It looks like the new greens are random drops from specific types/classes of Peacekeepers, not just bosses. A few of them are up on the wiki, as well as other WiK items.
|
|
|
May 22, 2010, 03:42 PM // 15:42
|
#183
|
Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
|
Seeping got the nerf bat.Finally.
|
|
|
May 22, 2010, 04:00 PM // 16:00
|
#184
|
Forge Runner
|
Why is it all the baddass dual swords are greens only!? Q___Q
|
|
|
May 22, 2010, 04:47 PM // 16:47
|
#185
|
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
|
Quote:
Originally Posted by lukzah
Sliver gor nerfed. Just went in fow today... as t1 coudnt kill monk and 3 rangers. Cuz sliver target all and monk keep healing ... anyway still doable but it takes more time ...
|
My GoK mission farm behind Oink's house now takes 15 minutes instead of 5 minutes per run because of the SA change. Also, it appears that EBSoH no longer boosts the damage output from SA.
|
|
|
May 22, 2010, 05:21 PM // 17:21
|
#186
|
Ascalonian Squire
|
I had this shield drop by a White Mantle Night while escorting Courier Falken.
Last edited by Shea; May 22, 2010 at 05:40 PM // 17:40..
|
|
|
May 22, 2010, 05:33 PM // 17:33
|
#187
|
Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
|
So these are just dropped by the quest White Mantle, not regular ones right?
|
|
|
May 22, 2010, 05:37 PM // 17:37
|
#188
|
Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
|
Quote:
Originally Posted by Covah
So these are just dropped by the quest White Mantle, not regular ones right?
|
I believe they only drop from White Mantle from the War in Kryta. So they don't have to be from quests, you can get them from the Watchtower Coast without any quests (or Courier Falken spawning).
|
|
|
May 22, 2010, 05:55 PM // 17:55
|
#189
|
Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
|
Quote:
Originally Posted by dancing gnome
I believe they only drop from White Mantle from the War in Kryta. So they don't have to be from quests, you can get them from the Watchtower Coast without any quests (or Courier Falken spawning).
|
I'm just getting a bunch of peacekeepers to spawn, i havent done any of the war in kryta quests. Can't find any white mantle.
|
|
|
May 22, 2010, 06:14 PM // 18:14
|
#190
|
Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
|
Quote:
Originally Posted by Covah
I'm just getting a bunch of peacekeepers to spawn, i havent done any of the war in kryta quests. Can't find any white mantle.
|
The spawns change the more dialogue you view. Finish all the dialogue and the White Mantle should appear.
|
|
|
May 22, 2010, 06:35 PM // 18:35
|
#191
|
Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
|
Quote:
Originally Posted by Lishy
Why is it all the baddass dual swords are greens only!? Q___Q
|
This makes me sad too
I wouldn't mind them being green...if their stats weren't so horrible!...(for my uses anyways).
|
|
|
May 22, 2010, 08:14 PM // 20:14
|
#192
|
Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
|
Quote:
Originally Posted by instanceskiller
This makes me sad too
I wouldn't mind them being green...if their stats weren't so horrible!...(for my uses anyways).
|
Greens are more flavorful than gold. They also have more personnality than golds.
And if they weren't green, you couldn't say you're weilding Peace&Harmony.
|
|
|
May 22, 2010, 08:17 PM // 20:17
|
#193
|
Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
|
Quote:
Originally Posted by instanceskiller
This makes me sad too
I wouldn't mind them being green...if their stats weren't so horrible!...(for my uses anyways).
|
Conjure frost MS/DB i guess it would be kind of awesome.
|
|
|
May 22, 2010, 08:57 PM // 20:57
|
#194
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Quote:
Activation Time Cap
* Items and skills that improve skill activation time can no longer stack higher than 25%. Single effects that improve skill activation over 25% can exceed this cap. (Fast Casting is not included in this cap.)
|
This makes me sad. It has very little effect on the majority of builds I use, but it kills an idea I had.
Quote:
Skill-Related Changes
* Monsters in the Underworld and Fissure of Woe now have innate health regeneration in Hard Mode only.
* Monsters in the Underworld and Fissure of Woe now have reduced health totals in Hard Mode only.
|
Has anyone tested what this means specifically? It looks like they made hard mode easier.
|
|
|
May 22, 2010, 09:02 PM // 21:02
|
#195
|
Krytan Explorer
|
Quote:
Originally Posted by fireflyry
Seeping got the nerf bat.Finally.
|
15mp and 33% speed reduction? Somehow I still have a way to keep it manageable in spike builds. Sorry if this isn't the nerf you were hoping for.
|
|
|
May 22, 2010, 09:07 PM // 21:07
|
#196
|
The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
|
Quote:
Originally Posted by headlesshobbs
15mp and 33% speed reduction? Somehow I still have a way to keep it manageable in spike builds. Sorry if this isn't the nerf you were hoping for.
|
It's enough.
Also, I fail to see how this new edenial meta is good for the game at all.
|
|
|
May 22, 2010, 09:16 PM // 21:16
|
#197
|
Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
|
Quote:
Originally Posted by lemming
It's enough.
Also, I fail to see how this new edenial meta is good for the game at all.
|
edenial is easy as hell to work around, it's psychic instability that's a bitch to play against.
|
|
|
May 22, 2010, 09:50 PM // 21:50
|
#198
|
Jungle Guide
|
Quote:
Originally Posted by Del
edenial is easy as hell to work around, it's psychic instability that's a bitch to play against.
|
So Earthquake:
25e 3c 15r
AoE nearby
causes exhaustion
deals damage
knocks down for 1 second(?)
not an elite skill
Psychic Instability:
5e <1/4c <12r
AoE nearby
no exhaustion
no damage
conditional (easy enough to meet though)
knocks down for 4 seconds
Elite skill
Earthshaker
8a
AoE adjacent
no exhaustion
no extra damage
unconditional
knocks down for 2 seconds
Elite skill
PI will definitely be nerfed, but when? And what were the test crewe and the designers thinking?
|
|
|
May 22, 2010, 10:04 PM // 22:04
|
#199
|
Desert Nomad
Join Date: May 2006
Profession: A/
|
Quote:
Originally Posted by Kashrlyyk
So Earthquake:
25e 3c 15r
AoE nearby
causes exhaustion
deals damage
knocks down for 1 second(?)
not an elite skill
|
All knockdowns are 2 seconds unless it says otherwise.
|
|
|
May 22, 2010, 10:05 PM // 22:05
|
#200
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Quote:
Originally Posted by Kashrlyyk
So Earthquake:
25e 3c 15r
AoE nearby
causes exhaustion
deals damage
knocks down for 1 second(?)
not an elite skill
Psychic Instability:
5e <1/4c <12r
AoE nearby
no exhaustion
no damage
conditional (easy enough to meet though)
knocks down for 4 seconds
Elite skill
Earthshaker
8a
AoE adjacent
no exhaustion
no extra damage
unconditional
knocks down for 2 seconds
Elite skill
PI will definitely be nerfed, but when? And what were the test crewe and the designers thinking?
|
Standard knock down duration is 2 seconds, so Earthquake will knock down for 2 seconds. Earthshaker Warriors who are not terrible and bad will wear Stonefist insignia, increasing the knockdown duration to 3 seconds.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:07 AM // 06:07.
|